using System;
using System.Collections;
using Server;

namespace Server.Mobiles
{
	public class Farmer : BaseVendor
	{
		private ArrayList m_SBInfos = new ArrayList();
		protected override ArrayList SBInfos { get { return m_SBInfos; } }

		[Constructable]
		public Farmer()
			: base("the farmer")
		{
			SetSkill(SkillName.Lumberjacking, 36.0, 68.0);
			////SetSkill(SkillName.TasteID, 36.0, 68.0);
			SetSkill(SkillName.Cooking, 36.0, 68.0);
		}

		public override void InitSBInfo()
		{
			//m_//SBInfos.Add(new SBFarmer());
		}

		public override VendorShoeType ShoeType
		{
			get { return VendorShoeType.ThighBoots; }
		}

		public override int GetShoeHue()
		{
			return 0;
		}

		public override void InitOutfit()
		{
			base.InitOutfit();

			AddItem(new Server.Items.WideBrimHat(Utility.RandomNeutralHue()));
		}

		public Farmer(Serial serial)
			: base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int)0); // version
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();
		}
	}
}